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Showing posts with label Computers/IT. Show all posts
Showing posts with label Computers/IT. Show all posts

Saturday, August 22, 2009

CSharp For Programmers Course Suite - Absolute Beginnerss


Contents:

1.1 Introduction

1.1.1 Course Introduction
1.1.2 Course Prerequisites
1.1.3 Object-oriented Programming
1.1.4 Object-oriented Programming Concepts

1.2 .NET Overview

1.2.1 The .NET Framework
1.2.2 The Common Language Runtime
1.2.3 .NET Framework Class Libraries
1.2.4 Assemblies
1.2.5 .NET Framework Components

2.0 Visual Studio .NET

2.1 Visual Studio .NET Tour

2.1.1 Visual Studio .NET Overview
2.1.2 Launching Visual Studio .NET
2.1.3 Using the Solution Explorer
2.1.4 Using Toolbars
2.1.5 Using the Toolbox
2.1.6 Editing Properties
2.1.7 Editing Code
2.1.8 Getting Help

2.2 Creating Applications

2.2.1 Creating a Project
2.2.2 Compiling and Running Programs
2.2.3 Debugging Programs
2.2.4 Using the Visual Studio Simulator

2.3 Application Types

2.3.1 Application Types
2.3.2 Creating a Windows Application
2.3.3 Creating an ASP.NET Web Application
2.3.4 Application Type Facts

3.0 C# Language

3.1 C# Syntax

3.1.1 C# Overview
3.1.2 Code Format
3.1.3 Basic Program Structure

3.2 Data Types

3.2.1 Value and Reference Types
3.2.2 Reference and Value Type Facts
3.2.3 Value Types
3.2.4 String Variables
3.2.5 Data Type Keywords
3.2.6 Declare Data Types

3.3 Operators and Expressions

3.3.1 C# Operators
3.3.2 Building Expressions
3.3.3 Common C# Operators
3.3.4 Construct Expressions 1
3.3.5 Construct Expressions 2

3.4 Casting

3.4.1 Converting Data Types
3.4.2 Data Conversion Facts
3.4.3 Using the Casting Expression
3.4.4 Convert Data Types
3.4.5 Reference-type Conversions

3.5 Arrays

3.5.1 Defining Arrays
3.5.2 Initializing Arrays
3.5.3 Array Facts
3.5.4 Creating Single-dimensional Arrays
3.5.5 Creating Multi-dimensional Arrays
3.5.6 Create a Single-dimensional Array
3.5.7 Create a Multi-dimensional Array
3.5.8 Jagged Arrays

3.6 Conditional Statements

3.6.1 Conditional Statements
3.6.2 Using If Then
3.6.3 Using Switch
3.6.4 Conditional Statement Facts
3.6.5 Create an If Block
3.6.6 Correct an If Block
3.6.7 Format a Switch Block
3.6.8 Create a Switch Block

3.7 Iteration Structures

3.7.1 Iteration Structures
3.7.2 Using Do While
3.7.3 Using For
3.7.4 Using Foreach
3.7.5 Iteration Statement Facts
3.7.6 Create a Do While Block
3.7.7 Create a For Block
3.7.8 Create a Foreach Block

3.8 XML Documentation

3.8.1 Generating XML Documentation
3.8.2 XML Documentation Facts

4.0 .NET Components

4.1 Windows Controls

4.1.1 Managing Windows Controls
4.1.2 Use the Property Inspector
4.1.3 Set Control Properties
4.1.4 Get and Set Properties

4.2 Events

4.2.1 Defining Event Actions
4.2.2 Handle Events 1
4.2.3 Handle Events 2
4.2.4 Handle Events 3

4.3 Classes and Methods

4.3.1 Calling Methods
4.3.2 Call a Method 1
4.3.3 Call a Method 2

4.4 Manipulating Strings

4.4.1 Strings
4.4.2 Working with Strings
4.4.3 String Facts
4.4.4 The StringBuilder Class
4.4.5 Using the StringBuilder Class
4.4.6 StringBuilder Facts
4.4.7 Use StringBuilder 1
4.4.8 Use StringBuilder 2
4.4.9 Use Escape Sequences
4.4.10 Compare Strings

5.0 Classes and Methods

5.1 Classes and Namespaces

5.1.1 Creating a Class
5.1.2 Creating a Simple Class
5.1.3 Namespaces
5.1.4 Defining a Namespace
5.1.5 Class and Namespace Facts
5.1.6 Create a Namespace and Class

5.2 Methods

5.2.1 Defining a Method
5.2.2 Access Modifiers
5.2.3 Creating Methods
5.2.4 The Main Method
5.2.5 Calling Methods
5.2.6 Passing Parameters
5.2.7 Method Construction
5.2.8 Create a Method 1
5.2.9 Create a Method 2

5.3 Data Members and Properties

5.3.1 Data Members
5.3.2 Creating Data Members
5.3.3 Defining Properties
5.3.4 Using Properties
5.3.5 Data Member and Property Facts
5.3.6 Define a Property
5.3.7 Use Properties

5.4 Method Overloading

5.4.1 Method Overloading
5.4.2 Using Overloaded Methods
5.4.3 Method Overloading Facts
5.4.4 Call an Overloaded Method
5.4.5 Create an Overloaded Method

5.5 Static Members

5.5.1 Static Data Members
5.5.2 Static Methods
5.5.3 Creating Static Members
5.5.4 Static Member Facts
5.5.5 Create Static Members

5.6 Constructors

5.6.1 Constructors
5.6.2 Default Constructor
5.6.3 Creating a Constructor
5.6.4 Overloading Constructors
5.6.5 Constructor Facts
5.6.6 Create a Constructor
5.6.7 Overload a Constructor

6.0 Inheritance

6.1 Inheritance Concepts

6.1.1 Polymorphism and Inheritance
6.1.2 Inheritance Concepts
6.1.3 Inheritance Facts

6.2 Using Inheritance

6.2.1 Basic Syntax
6.2.2 Creating a Derived Class
6.2.3 Using Access Modifiers
6.2.4 Constructors and Inheritance
6.2.5 Inheritance Syntax
6.2.6 Create an Inherited Class

6.3 Advanced Inheritance

6.3.1 Virtual Methods
6.3.2 Creating Virtual Methods
6.3.3 Sealing a Class
6.3.4 Abstract Classes
6.3.5 Creating an Abstract Class
6.3.6 Customizing Inheritance Facts
6.3.7 Define a Virtual Method
6.3.8 Use a Virtual Method
6.3.9 Seal a Class
6.3.10 Create an Abstract Class

7.0 Interfaces

7.1 Interfaces

7.1.1 Interface Concepts
7.1.2 Implementing an Interface
7.1.3 Classes, Abstract Classes, and Interfaces
7.1.4 Classes, Abstract Classes, and Interfaces Comparison
7.1.5 Interface Facts
7.1.6 Define an Interface
7.1.7 Interfaces and Inheritance

8.0 Delegates and Events

8.1 Delegates

8.1.1 Delegates
8.1.2 Creating a Simple Delegate
8.1.3 Creating a Multicast Delegate
8.1.4 Delegate Facts
8.1.5 Using Delegates

8.2 Events

8.2.1 Delegates and Events
8.2.2 Registering Events
8.2.3 Event Facts

9.0 Enumerations and Structures

9.1 Enumerations

9.1.1 Custom Value Types
9.1.2 Enumerations
9.1.3 Creating Enums
9.1.4 Using Enums as Parameter Types
9.1.5 Enum Facts
9.1.6 Create an Enum
9.1.7 Use Built-in Enums
9.1.8 Use Enum Methods

9.2 Structures

9.2.1 Structures
9.2.2 Creating a Struct
9.2.3 Struct Facts
9.2.4 Define a Struct 1
9.2.5 Define a Struct 2

10.0 Exception Handling

10.1 Handling Exceptions

10.1.1 Exception Classes
10.1.2 Handling Exceptions
10.1.3 Built-in Exceptions
10.1.4 Exception Facts
10.1.5 Handle Exceptions 1
10.1.6 Handle Exceptions 2
10.1.7 Handle Exceptions 3

10.2 Custom Exceptions

10.2.1 Throwing Exceptions
10.2.2 Thowing an Exception
10.2.3 Custom Exceptions
10.2.4 Creating Custom Exceptions
10.2.5 Custom Exception Facts
10.2.6 Throw Exceptions
10.2.7 Define a Custom Exception

11.0 Advanced Topics

11.1 Collections

11.1.1 Collections
11.1.2 ArrayLists
11.1.3 Foreach
11.1.4 Creating an ArrayList
11.1.5 ArrayList Facts
11.1.6 Use a Collection
11.1.7 Queue Facts
11.1.8 Stack Facts
11.1.9 Hashtable Facts

11.2 Streaming and I/O

11.2.1 Streams
11.2.2 Streaming Facts
11.2.3 Reading and Writing Text Files
11.2.4 Text Files and Data Sources
11.2.5 Managing Files
11.2.6 System.IO.File Classes
11.2.7 Managing Files and Directories

11.3 Attributes

11.3.1 Reflection and Attributes
11.3.2 Using Intrinsic Attributes
11.3.3 Attribute Facts
11.3.4 Use Attributes

11.4 Operator Overloading

11.4.1 Operator Overloading
11.4.2 Overloading an Operator
11.4.3 Operator Overloading Facts


download links:
http://rapidshare.com/files/145059228/CP.Course.pm.part1.rar
http://rapidshare.com/files/145062388/CP.Course.pm.part2.rar
http://rapidshare.com/files/144640124/CP.Course.pm.part3.rar
http://rapidshare.com/files/144640275/CP.Course.pm.part4.rar
http://rapidshare.com/files/144640934/CP.Course.pm.part5.rar

Sun Certified Java Programmer - Video Tutorials - Absolute Beginners

CBT Nugget Java SCJP Certification Package

Java is so cool. Imagine being able to compile one piece of code and have it run on nearly any operating system, from Windows and Macintosh to Linux, Unix and the Internet. It’s widely used and universally accepted as the preferred programming language of the Internet, but it is also a great development platform for business applications, video games and to even create software for mobile devices.
This course will teach you beginning through advanced Java programming skills while preparing you for Sun exam CX-310-035. Instructor Robert Barr introduces you to the Java language fundamentals and, by the end of the training, has you building GUI and web-based applications that can link to databases. Robert calls on his nearly ten years of Java programming experience to pass along helpful tips, tricks and real-world examples.
A basic understanding of computers and programming is recommended before viewing these videos. The training contains 29 videos providing more than 15 hours of instruction.

Links:
http://rapidshare.com/files/146951520/CBT_Nuggets___Java_-_SCJP.part01.rar
http://rapidshare.com/files/146955419/CBT_Nuggets___Java_-_SCJP.part02.rar
http://rapidshare.com/files/146959300/CBT_Nuggets___Java_-_SCJP.part03.rar
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http://rapidshare.com/files/146966779/CBT_Nuggets___Java_-_SCJP.part05.rar
http://rapidshare.com/files/146970588/CBT_Nuggets___Java_-_SCJP.part06.rar
http://rapidshare.com/files/146974359/CBT_Nuggets___Java_-_SCJP.part07.rar
http://rapidshare.com/files/146977991/CBT_Nuggets___Java_-_SCJP.part08.rar
http://rapidshare.com/files/146981802/CBT_Nuggets___Java_-_SCJP.part09.rar
http://rapidshare.com/files/146985217/CBT_Nuggets___Java_-_SCJP.part10.rar
http://rapidshare.com/files/146988575/CBT_Nuggets___Java_-_SCJP.part11.rar
http://rapidshare.com/files/146989689/CBT_Nuggets___Java_-_SCJP.part12.rar


Thursday, April 23, 2009

Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching (3rd Edition) - Robert Sedgewick


Product Description: 

Robert Sedgewick has thoroughly rewritten and substantially expanded andupdated his popular work to provide current and comprehensive coverage ofimportant algorithms and data structures. Christopher Van Wyk and Sedgewickhave developed new C++ implementations that both express the methods in aconcise and direct manner, and also provide programmers with the practicalmeans to test them on real applications. Many new algorithms are presented, and the explanations of each algorithmare much more detailed than in previous editions. A new text design anddetailed, innovative figures, with accompanying commentary, greatly enhancethe presentation. The third edition retains the successful blend of theory andpractice that has made Sedgewick's work an invaluable resource for more than250,000 programmers! This particular book, Parts 1-4, represents the essential first half of Sedgewick'scomplete work. It provides extensive coverage of fundamental data structuresand algorithms for sorting, searching, and related applications. Although thesubstance of the book applies to programming in any language, theimplementations by Van Wyk and Sedgewick also exploit the natural matchbetween C++ classes and ADT implementations. Highlights 
Expanded coverage of arrays, linked lists, strings, trees, and other basic
data structures Greater emphasis on abstract data types (ADTs), modular programming, object-oriented programming, and C++ classes than in previous editions

Over 100 algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations.
New implementations of binomial queues, multiway radix sorting, randomized BSTs, splay trees, skip lists, multiway tries, B trees, extendible hashing, and much more Increased quantitative information about the algorithms, giving you a basis for comparing them Over 1000 new exercises to help you learn the properties of algorithms Whether you are learning the algorithms for the first time or wish to have up-to-date reference material that incorporates new programming styles with classic and new algorithms, you will find a wealth of useful information in this book.

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password:
happynewyear_2009

Sunday, March 1, 2009

Exploring C++: The Programmer’s Introduction to C++ - Ray Lischner


Product Description: 

Exploring C++ uses a series of self–directed lessons to divide C++ into bite–sized chunks that you can digest as rapidly as you can swallow them. The book assumes only a basic understanding of fundamental programming concepts (variables, functions, expressions, statements) and requires no prior knowledge of C or any other particular language. It reduces the usually considerable complexity of C++.

The included lessons allow you to learn by doing, as a participant of an interactive education session. You’ll master each step in a one sitting before you proceed to the next. Author Ray Lischner has designed questions to promote learning new material. And by responding to questions throughout the text, youll be engaged every step of the way.

DOWNLOAD: Link1/link2

Peer-to-Peer Computing for Mobile Networks: Information Discovery and Dissemination


Product Description: 


Wireless devices are becoming smaller, more user-friendly and more pervasive. Peer-to-Peer Computing for Mobile Networks: Information Discovery and Dissemination discusses research results on data dissemination in mobile networks and peer-to-peer systems for mobile devices. 

An important research challenge within this book is to accelerate the data availability and enhance the dissemination and discovery of information when mobile hosts face changes in the availability of bandwidth and loss of connectivity to the Internet. The main focus of this bookis a novel resource-sharing mechanism for mobile devices, which introduces a new paradigm of information-sharing cooperation among mobile devices not necessarily connected to the internet.

Peer-to-Peer Computing for Mobile Networks: Information Discovery and Dissemination is designed for researchers and practitioners in industry. The book is also suitable for advanced-level students in computer science and electrical engineering.

DOWNLOAD: Link1/Link2

Friday, January 30, 2009

Big Java - 3 edition


No one brews up a better Java guide than Cay Horstmann and in this Third Edition of Big Java he's perfected his recipe. Thoroughly updated to include Java 6, the Third Edition of Horstmann's bestselling text helps you absorb computing concepts and programming principles, develop strong problem-solving skills, and become a better programmer, all while exploring the elements of Java that are needed to write real-life programs. 

A top-notch introductory text for beginners, Big Java, Third Edition is also a thorough reference for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science. 

Features of the Third Edition: 
The 'Objects Gradual' approach leads you into object-oriented thinking step-by-step, from using classes, implementing simple methods, all the way to designing your own object-oriented programs. 
A strong emphasis on test-driven development encourages you to consider outcomes as you write programming code so you design better, more usable programs 
Helpful "Testing Track" introduces techniques and tools step by step, ensuring that you master one before moving on to the next 
New teaching and learning tools in WileyPLUS--including a unique assignment checker that enables you to test your programming problems online before you submit them for a grade 
Graphics topics are developed gradually throughout the text, conveniently highlighted in separate color-coded sections 
Updated coverage is fully compatible with Java 5 and includes a discussion of the latest Java 6 features.

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Tuesday, January 27, 2009

Let us C - Yashavant Kanetkar


This was the first book that got me started off on C programming, and I would strongly recommend it, provided you don't mind overlooking the author's limited lingual skills and choice of words. (That's the only reason I have rated this with 4 stars instead of a full five.) The best parts of the book are the short concise examples, followed by some really interesting exercises: I would recommend that you do each and every problem listed in the exercises, since they help the beginner programmer to immediately apply the concepts learned, and thus permanently internalize them. The exercises themselves are very interesting and challenging and let you test your mettle. All in all, a very good _beginner_ level book to begin your career in C programming.

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Monday, January 26, 2009

Data Compression: The Complete Reference - David Salomon


Data compression is one of the most important techniques in computing engineering. From archiving data to CD-ROMs and from coding theory to image analysis, many facets of computing make use of data compression in one form or another. This book is intended to provide an overview of the many different types of compression: it includes a taxonomy, an analysis of the most common systems of compression, discussion of their relative benefits and disadvantages, and their most common usages. Readers are presupposed to have a basic understanding of computer science: essentially the storage of data in bytes and bits and computing terminology, but otherwise this book is self-contained. The book divides naturally into four main parts based on the main branches of data compression: run length encoding, statistical methods, dictionary-based methods, and lossy image compression (where in contrast to the other techniques, information in the data may be lossed but an acceptable standard of image quality retained). Detailed descriptions of many of the most well-known compression techniques are covered including: Zip, BinHex, Huffman coding, GIF and many others.

DOWNLOAD: Link1/Link2/Link3

Introduction to Data Compression - Khalid Sayood


Each edition of Introduction to Data Compression has widely been considered the best introduction and reference text on the art and science of data compression, and the third edition continues in this tradition. Data compression techniques and technology are ever-evolving with new applications in image, speech, text, audio, and video. The third edition includes all the cutting edge updates the reader will need during the work day and in class. 

Khalid Sayood provides an extensive introduction to the theory underlying todays compression techniques with detailed instruction for their applications using several examples to explain the concepts. Encompassing the entire field of data compression Introduction to Data Compression, includes lossless and lossy compression, Huffman coding, arithmetic coding, dictionary techniques, context based compression, scalar and vector quantization. Khalid Sayood provides a working knowledge of data compression, giving the reader the tools to develop a complete and concise compression package upon completion of his book.

* New content added on the topic of audio compression including a description of the mp3 algorithm
* New video coding standard and new facsimile standard explained
* Completely explains established and emerging standards in depth including JPEG 2000, JPEG-LS, MPEG-2, Group 3 and 4 faxes, JBIG 2, ADPCM, LPC, CELP, and MELP

* Source code provided via companion web site that gives readers the opportunity to build their own algorithms, choose and implement techniques in their own applications.

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Compilers: Principles, Techniques, and Tools -


This book provides the foundation for understanding the theory and pracitce of compilers. Revised and updated, it reflects the current state of compilation. Every chapter has been completely revised to reflect developments in software engineering, programming languages, and computer architecture that have occurred since 1986, when the last edition published. The authors, recognizing that few readers will ever go on to construct a compiler, retain their focus on the broader set of problems faced in software design and software development. Computer scientists, developers, and aspiring students that want to learn how to build, maintain, and execute a compiler for a major programming language.

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Sunday, January 25, 2009

Computer and Communication Networks - Nader F. Mir


This essential reference begins by providing a solid foundation in TCP/IP schemes, wireless networking, Internet applications, and network security. The author then delves into the field’s analytical aspects and advanced networking protocols. 

Students and researchers will find up-to-date, comprehensive coverage of fundamental and advanced networking topics, including:
Packet-switched networks and Internet Network protocols
Links
LAN Protocols
Wireless Networks
Transport Protocols
Applications and Management
Network Security
Delay Analysis
QoS
High speed protocols
Voice over IP
Optical Networks
Multicasting Protocols
Compression of Voice and Video
Sensor/Mesh Networks

Network architecture books are often criticized for not offering enough practical, scenario-based information. Computer and Communication Networks provides an effective blend of theory and implementation not found in other books.

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Computer Networks-A Systems Approach:- Larry L. Peterson Bruce S. Davie


omputer Networks, 4E is the only introductory computer networking book written by authors who have had first-hand experience with many of the protocols discussed in the book, who have actually designed some of them as well, and who are still actively designing the computer networks today. 

This newly revised edition continues to provide an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The authors' focus is on the why of network design, not just the specifications comprising today's systems but how key technologies and protocols actually work in the real world to solve specific problems. The new edition makes less use of computer code to explain protocols than earlier editions. Moreover, this new edition shifts the focus somewhat higher in the protocol stack where there is generally more innovative and exciting work going on at the application and session layers than at the link and physical layers. 

* Completely updated with new sidebar discussions that cover the deployment status of protocols described in the book.
* Addition of sizeable number of new exercises and solutions.
* Downloadable Opnet network simulation software and lab experiments manual.
* New and revised instructor support material, including Powerpoint slides, eps version of figures appearing in the text; sample exams; lecture notes; UNIX sockets programming assignments.

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Data and Computer Communications - William Stallings


This timely revision of one of the all time best-selling Data Communications and Networking book features the clarity and scope of a Stallings classic. Ideal for professional reference or self-study, this comprehensive volume provides the most up-to-date coverage of the essential, need to know topics in data communications, networking, Internet technology and protocols, and standards. It emphasizes the critical role of performance in driving protocol and network design. Features a convenient modular format. This edition features a major expansion of wireless networking, network security, and related standards; as well as a new chapter on TCP/IP, and the latest developments in Quality of Service, and high speed LAN and WAN technology. Protocol Architecture. Data Transmission. Guided and Wireless Transmission. Signal Encoding Techniques. Digital Data Communication Techniques. Data Link Control. Multiplexing. Spread Spectrum. Circuit Switching and Packet Switching. Asynchronous Transfer Mode. Routing in Switched Networks. Congestion Control in Switched Data Networks. Cellular Wireless Networks. Local Area Network Overview. High-Speed LANs. Wireless LANs. Internetwork Protocols. Internetwork Operation. Transport Protocols. Network Security. Distributed Applications. For Product Development personnel, Programmers, Systems Engineers, Network Designers and others involved in the design of data communications and networking products.

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Communication Networks: Fundamental Concepts and Key Architectures - Alberto Leon-Garcia, Indra Widjaja


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Design of the UNIX Operating System


CONTENTS1. General Review of the System.
2. Introduction to the Kernel.
3. The Buffer Cache.
4. Internal Representation of Files.
5. System Calls for the File System.
6. The System Representation of Processes.
7. Process Control.
8. Process Scheduling and Time.9. Memory Management Policies.10. Interprocess Communication.
11. Multiprocessor Systems.
12. Distributed UNIX System.

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Advanced UNIX Programming


Advanced UNIX Programming goes beyond the fundamentals of UNIX programming and presents information and techniques the readers needs to expand their knowledge base. Designed for professional UNIX programmers, this book builds on the skills and knowledge the reader already possesses. It includes coverage of internet processes, interprocess control, file system manipulation, synchronization, and much more.

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Advanced Programming in the UNIX Environment


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Management Information Systems-Kenneth C. Laudon; Jane P. Laudon


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Part1
Part2
Part3

Tuesday, January 20, 2009

Image Processing, Analysis, and Machine Vision


This robust text provides deep and wide coverage of the full range of topics encountered in the field of image processing and machine vision. As a result, it can serve undergraduates, graduates, researchers, and professionals looking for a readable reference. The book’s encyclopedic coverage of topics is wider than that found in any competing book, and it can be used in more than one course (both image processing and machine vision classes).
In addition, while advanced mathematics is not needed to understand basic concepts (making this a good choice for undergraduates), rigorous mathematical coverage is included for more advanced readers. This text is especially strong and up-to-date in its treatment of 3D vision, with many topics not covered at all in competing books. It is also distinguished by its easy-to-understand algorithm descriptions of difficult concepts, and a wealth of carefully selected problems and examples that can be worked with any general-purpose image processing software package or programming environment.

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Saturday, January 17, 2009

Digital Logic and Computer Design



Description: This volume presents the basic concepts used in the design and analysis of digital systems, and introduces the principles of digital computer organization and design. Very informative and easy to understand. Mano does a good job of introducing electronical engineering to the reader.

DOWNLOAD: BOOK || Solution Manual

 
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